改进
- 新的基于经验值的排名系统。新系统共分为100级,玩家只要完成比赛根据成绩就可获得相应的经验值,即使是输掉比赛。原来的Trueskill系统将被隐藏但仍将用于比赛前匹配和本方水平相近的队伍。
- 在一场比赛完成以前退出将损失经验值。
- 在公开赛中如果有人提前退出将加入“机器人”(bot)以保持队伍的平衡。如果bot没有设置为0的话此规则也将适用于私人赛。(本人不是很喜欢这个更新)
- 每个playlist将只包含2个游戏模式。平局将随机选择比赛模式。
- 在私人赛中加入地图自动循环,地图将以字母顺序循环。
- 在私人赛每一轮之间两队玩家将可以互相对话。
- 在公开及私人的持久战中保存每一轮的成绩以避免主机退出导致的数据丢失。
- 优化了对带宽的利用。
- 玩家匹配时将优先选择相同区域的玩家。
- 改进对“standby”的检测。“standby”就是指主机通过限制路由器等作弊手段造成其他玩家无法正常游戏的问题。
- 增加9个成就,总共250点。其中6个新成就将需要新的Snowblind地图包。这些成就是:
- "Rookie Gear" (10 points): 在公开赛中达到等级5。
- "Seasoned Gear" (20 points): 在公开赛中达到等级15。
- "Battle-Tested Gear" (30 points): 在公开赛中达到等级25。
- "Battle-Hardened Gear" (50 points): 在公开赛中达到等级50并在Snowblind地图包中的每一张地图上完成一场比赛。
- "Veteran Gear" (75 points): 在公开赛中达到等级100并在Snowblind地图包中的每一张地图上赢得一场比赛。
- "Never Eat Red Snow" (20 points): 在4张Snowblind地图中持久战各抵抗前10轮进攻。
- "Icy Dead People" (25 points): 在任一Snowblind地图中持久战抵抗50轮进攻。
- "Frigid Body Dynamics" (5 points): 在4张Snowblind地图中各完成一场多人游戏。
- "The Weather Outside Is Lethal" (15 points): 在4张Snowblind地图中各赢得一场多人游戏。

Exploit Fixes
- A player could swap from a pistol to a two-handed weapon during a cover slide and then mantle greater distances.
- Players could kill themselves in Wingman to avoid giving their opponents more points. Now, suicides and team killing will reduce team score.
- A player holding a meatshield could melee through some walls.
- A player could equip a two-handed weapon with a shield using either the Boltok or the Gorgon pistol.
- A player could equip a two-handed weapon with a meatshield using either the Boltok or the Gorgon pistol.
- A player could prevent planted shields from being picked up by other players.
- Players could launch themselves into the air with a smoke grenade while mantling.
- An issue that caused chainsaw interruption when a player is shot to be less reliable in some body positions than in others.
- An issue where a third player could join a Public Wingman party lobby and remove another player from the game.
- An issue in Submission games where occasionally the meatflag would immediately run back to the spawn point after being dropped.
- An issue where players that were knocked down but not out (DBNO) while planting the Boomshield would appear to be standing.
- An elevation-based issue where the detection for a headshot might not align properly with certain character model heads.
- An issue that could cause Wingman teammates to have different character models.
- Additional miscellaneous bug fixes.
- 减少烟雾弹的倒地时间。无论在任何情况下2秒以后就可恢复正常。
- Gives melee the same delay after roadie running that shooting received in Title Update 2.
- 在持久战中移除了对兽族的“出生保护”。
- Increased the forward angle that triggers chainsaw duels so that players with Lancers equipped won't be sawn from the side without a duel.
- Reduces the delay before a player can climb up after entering low cover.
- 修改了Subway地图上武器的刷新点。


引用:http://gearsofwar.xbox.com/Templates/Secondary.aspx?id=1406
貌似不错。有点暴雪的作风了。。不断地出补丁。。我喜欢。
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